

Thankfully, there weren’t any frame rate troubles, tearing or other discernible glitches. And unlike the other aforementioned games I didn’t find too much soul in Badland’s world. At others, it can be extremely and utterly routine as you whizz by levels without paying too much attention to the visuals. At times, the effect is beautiful and stark. The foreground is mainly silhouetted in shadows, making it difficult to identity certain switches and puzzle solutions in the environment.įrogmind has a done a decent job bringing Badland to the Xbox One but the higher resolution artwork tends to clash with the minimal amount of activity occurring in the environment. The art style is interesting and colourful, evoking a darker Rayman and World of Goo aesthetic while still managing to remain distinct. Credit must be given to Frogmind for simply yet seamlessly blending together numerous mechanics like environmental destruction, switch pressing, protagonist-altering and quick timing together in rapid success for a number of levels.Įven on mobiles though, Badland’s graphical approach was as casual as could be.
#BADLAND GAME OF THE YEAR EDITION FULL#
The world is full of dangerous traps including buzz saws, hydraulics, thorns, falling rocks and much more as mysterious machines hang about in the background. You’ll face scenarios wherein one Clony must traverse through the upper part of the screen while another Clony moves through the bottom. There’s a power-up which results in numerous Clonies being generated and one that can increase Clony’s size exponentially. One will also come across differing power-ups. By holding down the right trigger, players will dictate how high or low Clony can travel through these levels. These days consist of numerous small levels with their own little mechanics to conquer. You control a small little bird-like creature called Clony that progresses through a strange and mysterious world divided into days, each day denoted by a certain time of day such as Dawn and Noon. The world is full of dangerous traps including buzz saws, hydraulics, thorns, falling rocks and much more as mysterious machines hang about in the background."īadland’s gameplay is somewhat like Flappy Bird, except with much more variety and with far less punishing mechanics (in the beginning, at least). "You'll face scenarios wherein one Clony must traverse through the upper part of the screen while another Clony moves through the bottom. Given the influx of indie titles, particularly 2D side-scrollers with awesome production values, how well does Frogmind translate the mobile puzzler onto the big screen? Is the resulting gameplay value worth your time and money at the cost of portability and convenience?
#BADLAND GAME OF THE YEAR EDITION PC#
Badland: Game of the Year Edition signals the game’s simultaneous release on home consoles and PC hardware. Badland struck an intriguing little balance between “easy to learn” and “difficult to master”, piling on its puzzle mechanics in an almost old-school style of level scaling. It was a puzzle game which combined quick reflexes, intelligent decision making and linear levels for easy fun. And no, we don’t just mean the likes of Angry Birds and Cut the Rope.

If you’d never heard of GameLoft and trusted big-name publishers like Square Enix which milked their customers willy-nilly with games like Final Fantasy: All The Bravest, you’d likely be missing out on the real quality releases floating around. Finding a compelling game in the smartphone market is difficult.
